AI Insights · Timothy · April 2022
Top 5 Slime Games on iOS in the UAE - Q1 2022
Discover the performance trends of the top 5 slime games on iOS in the United Arab Emirates during the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the performance of the top 5 slime games on iOS in the United Arab Emirates showed diverse trends in terms of downloads, revenue, and active users. Here is a detailed look at each app's performance, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced a fluctuating trend in weekly downloads, peaking at 439 in the week of February 21 and dropping to 283 in the week of February 28. Weekly revenue saw a notable rise in March, reaching $29 in the week of March 7 and ending the quarter at $15. Active users showed a slight decline early in the quarter, falling to 982 by March 7 but recovering to 1.3K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had a surge in weekly downloads mid-January, peaking at 859 in the week of January 17, but gradually decreased to 239 by the end of March. Revenue showed sporadic increases, with a peak of $48 in the week of January 3 and another significant rise to $45 in mid-February. Active users also saw a peak in mid-January reaching 1.4K, but then steadily decreased to 717 by the end of March.
Virtual Slime from Cider Software LLC had a steady growth in weekly downloads, peaking at 238 in the final week of March. The app's revenue fluctuated, with a peak of $35 in the week of February 21. Active users showed a consistent increase towards the end of the quarter, reaching 801 by March 28.
Makeup Slime Game! Relaxation by Shanze Shafique maintained a relatively steady download rate, with a minor peak of 207 in the week of January 10. Active users followed a similar trend, peaking at 607 in mid-January and ending the quarter at 556. No revenue data was available for this app.
Goo: Slime simulator, ASMR by Exomind LTD saw a substantial increase in weekly downloads in March, peaking at 527 in the week of March 14. Revenue remained steady throughout the quarter, averaging around $70 per week and peaking at $82 in the final week of March. Active users showed an upward trend, reaching 1.9K by the end of March.
For more detailed insights and trends, visit Sensor Tower.